“iidane WIRE” The newsletter for International Interior Design Association New England, recently carried news on the rise of VR (Virtual Reality) in the design industry, noting, “With the ubiquitous presence of Revit in design offices, it only seems natural that design firms are figuring out new and exciting ways to use this technology. The time spent developing Revit models can now be leveraged to create the immersive environments that tell the design story.”
“While 3D modeling and rendering can result in photorealistic imagery, this pales in comparison with actually feeling like you are standing in a space. VR head mounted displays (HMD) can fool your brain into thinking what you’re seeing is real. This can give the wearer physical sensations of scale and depth in a space that a still image never could.”
Want to try it?
Head Mounted Display (HMD) with head phones and 3D tracked hand controllers.
ABX, new England’s largest expo for the AEC industry, will offer an opportunity to experience and explore the latest in immersive technologies through ConstructionVR. Directly across from the High-Profile booth in the eleventh aisle, for three days, ConstructionVR will run hands-on demonstrations and exhibitions with the help of 14 ground-breaking Boston based companies, who will be there on all three days. They are:
- Arrowstreet: Interactive architectural walkthrough in the Vive, in the corner cave, and as panospheres in the GearVR, produced with InsiteVR.
- Blu Homes: 16 Luxury Prefab Homes in the Oculus Rift.
- Building Conversations: AR app on an iPad for seeing virtual buildings in a real landscape.
- Consigli Construction: Autodesk Maker Space in the GearVR.
- Microdesk: BIM workflows for architects to get their designs into VR.
- Paracosm: Hand-Held tablet for reality-capture, scanning a space into a 3D VR model.
- Payette: Pedestrian Bridge in the Vive and the Corner Cave.
- Shepley Bulfinch: Simulation of the Harvard Life Lab in the Oculus Rift and the Corner Cave.
- SMMA: Two interactive architectural walkthroughs, experiencing interior and exterior elements, in the HTC Vive.
- TKA Architects: South Street Project and University Project in the Oculus Rift.
- Turner Construction: College Lab, Hospital Lobby, Condos, Oculus Rift and Corner Cave.
- Wayfair: AR Interior Designer, arrange virtual furniture in a virtual room by moving physical models on a physical table.
- Ver-Tex: Window Treatment Lighting Simulator. Vive, Corner Cave.
ConstructionVR is led by Immersive Visualization and full-spectrum VR Consultant, Jeffrey Jacobson, Ph.D.
Register to ABX before October 21 for free admission to the exhibit hall.
Register at http://abexpo.com/register
- Scalable Display Technologies: They make the foundational software for most high-end multi-projector displays, including the corner cave in the exhibit. We will be using their software and their high-end projectors.
- NVIDIA and Lenovo: These two manufactures make some of the best computer equipment for Virtual Reality and other high-end visualization tools. They have teamed up to provide three powerful computers to drive our high-end exhibits.